[project] title = MonkeyMart version = 2.1 write_log = 0 compress_archive = 1 publisher = unnamed developer = unnamed bundle_resources = bundle title_as_file_name = MonkeyMart [display] width = 960 height = 640 high_dpi = 1 samples = 0 fullscreen = 0 update_frequency = 60 swap_interval = 1 vsync = 1 display_profiles = /builtins/render/default.display_profilesc dynamic_orientation = 0 display_device_info = 0 [render] clear_color_red = 0 clear_color_green = 0 clear_color_blue = 0 clear_color_alpha = 0 [physics] type = 2D use_fixed_timestep = 0 gravity_y = -10 debug = 0 debug_alpha = 0.9 world_count = 4 gravity_x = 0 gravity_z = 0 scale = 1 allow_dynamic_transforms = 1 debug_scale = 30 max_collisions = 64 max_contacts = 128 contact_impulse_limit = 0 ray_cast_limit_2d = 64 ray_cast_limit_3d = 128 trigger_overlap_capacity = 16 velocity_threshold = 1 max_fixed_timesteps = 2 [bootstrap] main_collection = /main/controller.collectionc render = /orthographic/render/orthographic.renderc [graphics] default_texture_min_filter = linear default_texture_mag_filter = linear max_draw_calls = 1024 max_characters = 8192 max_debug_vertices = 10000 texture_profiles = /updated.texture_profiles verify_graphics_calls = 1 memory_size = 512 [shader] output_spirv = 0 [sound] gain = 1 max_sound_data = 128 max_sound_buffers = 32 max_sound_sources = 16 max_sound_instances = 256 max_component_count = 32 use_thread = 1 [resource] http_cache = 0 max_resources = 1024 [input] repeat_delay = 0.5 repeat_interval = 0.2 gamepads = /builtins/input/default.gamepadsc game_binding = /input/game.input_bindingc use_accelerometer = 1 [sprite] max_count = 1024 subpixels = 1 [model] max_count = 128 split_meshes = 0 [mesh] max_count = 128 [gui] max_count = 64 max_particlefx_count = 64 max_particle_count = 1024 [collection] max_instances = 2048 max_input_stack_entries = 16 [collection_proxy] max_count = 8 [collectionfactory] max_count = 128 [factory] max_count = 128 [ios] launch_screen = /builtins/manifests/ios/LaunchScreen.storyboardc pre_renderered_icons = 0 bundle_identifier = example.unnamed bundle_name = infoplist = /builtins/manifests/ios/Info.plist default_language = en localizations = en [android] version_code = 1 minimum_sdk_version = 16 target_sdk_version = 31 package = com.example.todo gcm_sender_id = manifest = /builtins/manifests/android/AndroidManifest.xml iap_provider = GooglePlay input_method = HiddenInputField immersive_mode = 0 display_cutout = 1 debuggable = 0 proguard = [osx] app_icon = infoplist = /builtins/manifests/osx/Info.plist bundle_identifier = example.unnamed bundle_name = bundle_version = 1 default_language = en localizations = en [windows] app_icon = [html5] custom_heap_size = 0 heap_size = 64 htmlfile = /engine_template.html cssfile = /css_theme.css splash_image = /images/bg_loading.png archive_location_prefix = archive archive_location_suffix = engine_arguments = --verify-graphics-calls=false wasm_streaming = 0 show_fullscreen_button = 0 show_made_with_defold = 0 show_console_banner = 1 scale_mode = stretch [particle_fx] max_count = 0 max_emitter_count = 0 max_particle_count = 0 [iap] auto_finish_transactions = 1 [network] http_timeout = 0 ssl_certificates = http_thread_count = 4 http_cache_enabled = 1 [library] include_dirs = [script] shared_state = 1 [label] max_count = 64 subpixels = 1 [profiler] track_cpu = 0 sleep_between_server_updates = 0 [liveupdate] settings = /liveupdate.settings enabled = 1 [tilemap] max_count = 0 max_tile_count = 0 [engine] run_while_iconified = 0 fixed_update_frequency = 60 [native_extension] app_manifest = /manifest.appmanifest [gameanalytics] game_key_html5 = 8460790931685c9f59f3e669a97521bd secret_key_html5 = 6d3a08c1c25fca8bb1587ed50c42a81ddff80aa0